God is faithful. We’ve all heard these words. We’ve read them, said them, and sung them. And we’ve felt themGod’s faithfulness is a palatable experience of his love. It’s his love tasted and seen in our history. It’s the mechanics of his love wired to fulfill his promises for our good. In fact, God’s faithfulness and his steadfast love are so closely intertwined that in Psalm 33 they’re basically the same.
Television shows like Law and Order are a formula that has successfully entertained Americans for decades. Everyone loves a good crime story, and everyone wants to see the bad guy get what is coming to him or her in the end. While this makes for good television, it’s not necessarily the way it always works out in real life. Here are five examples of things that shows like “Law and Order” get wrong about law enforcement and the criminal justice system.
Among Thorns takes you to a dying cyberpunk world, one that is suffering from a technological plague. Even with the world falling to pieces, Cora Bry still needs to get paid, and you will join her as she works a shady job under the glowing neon lights, solving puzzles and talking to the people she meets.
Solitude, a short game about abandoning your old life and becoming a shepherdess, is all about leaving the things that don’t make you happy behind. This is accomplished by walking through colorful, slightly surreal dioramas and clicking on things, which in itself is nice and calming. There’s also understated music, bleeping and blooping away most pleasurably in the background, and sheep are frolicking about as you slowly turn into a shepherdess.
All of this is delightfully strange and carries a nice message. You see, on your way to become more at peace with yourself, you have to help other people. These then turn into sheep and follow you, which… is a bit weird, actually. But then, so is the rest of Solitude.
The shepherding is not only a wonky metaphor or Jana Reinhardt’s personal escapism fantasy. It works on so many levels, from a simple “back to nature” thing to more complex ideas about society and even Christianity, if you want. Whatever you might read into the game, Solitude is a delight and totally worth the 15 minutes or so you’ll spend on it.
PG game designer Takahisa Taura here. It was my pleasure to share some new information and footage from NieR: Automata at E3 2016! Today I’d like to go a step further and give you an up-close look into our development processes, and share some of the challenges that the team and I have faced on this project. We hope you enjoy this taste of what it’s like on our side of the screen.
I’m afraid that this little taste is all I can give you right now, since we’re still working hard to get her just right. But I assure you that we’re going to capture everything you know and love about Bayonetta – every detail down to the exact sizes of her glasses and eyes – and bring you an amiibo that’ll meet your every expectation.
Deus Ex: Mankind Divided is very nearly upon us, and what better way to get hyped for the new game than looking back at what made Deus Ex great by revisiting the original game and Human Revolution! Way back when, had a legendary team of developersand other huge old-school PC gaming names, Ion Storm formed a new studio based.
The first game this team produced was Deus Ex, released in 2000. Deus Ex was a seminal title, simply based around the fact that the game was hugely open-ended, featuring branching dialogue paths and a variety of gameplay options (Never upgrade Swimming, though) – Deus Ex was incredibly ahead of its time, and it took a good decade or so before other games caught up to the scope that Deus Ex had at the turn of the century. Ion Storm produced a sequel; Invisible War several years later. But after that, the series had been dormant until Eidos Montreal took control of the series.
This team’s first game was a return to form for the Deus Ex franchise, featuring a new setting, time and protagonist. In Deus Ex: Human Revolution you play as Adam Jensen, a security officer searching for a scientist who had been kidnapped, who also happened to be his Fiance. Human Revolution combined this with a now iconic Black and Gold look to portray a sense of technological renaissance and bring into question the nature of Transhumanism- a central theme in the Deus Ex series, blending together human augmentations alongside technological advancement by grafting on enhanced limbs that exceed traditional human capabilities.
After an event in the events of Human Revolution, the new title, Mankind Divided is poised to pick the conversation right back up, with augmented humans being marginalised by the rest of society for their reliance upon technology for basic function. Set in Prague, Mankind Divided also brings back the colour palette, more muted and dour to reflect the approach to the game’s new story arcs.
Featuring massively open-ended gameplay styles alongside a brand-new upgrade tree, you can choose to play the role of Adam Jensen however you want, whether that be an all guns blazing approach or a more unseen, stealth look. Mankind Divided is shaping up to be a worthy successor to the legendary Deus Ex name, and we can’t wait to play the new entry in the series.
When it comes to Saints Row (SA), we all know what to expect and that’s crazy, over the top version of Grand Theft Auto (GTA). Saints Row is the game you’d play when you get bored of GTA V. However with SA IV, I have mixed feelings. Is SA IV going to be a classic in years to come? Well of course not, but that