The Truth About Video Games and Violence

It has long been thought that violent media exposure can lead people to commit violent acts. In fact, this it is not unheard of for a criminal defense attorney to include exposure to fictional violence – such as that seen in video games – in defense of a client. The belief that fictional violence is a corruptive force goes back to the Victorian Era when penny dreadful and explicit dime novels caused an outcry from the church, moral and government authorities, and many in the literary world.

The Case Against Exposure in Young Children

In the 1960’s, Stanford University psychologist Albert Bandura conducted experiments designed to test the connection between exposure to violence and aggression. In his experiments, young children were given a variety of toys to play with including non-aggressive options such as crayons and blocks and more aggressive items such as toy guns and punching bags. He found that children exposed to adults behaving aggressively with toys behaved more aggressively whether or not the aggression took place in person or via media. The shortcoming of this study, however, was that it failed to show a strong link between play violence and real-life violence.

Research Continues

This shortcoming, however, did nothing to dispel the belief that video game violence can cause real world violence, and several high-profile cases – including Columbine in 1999 – renewed the debate. In 2015, The American Psychological Association released a study noting that routine exposure to video game violence affects behavior and the ability to empathize with others to varying degrees. This, of course, depends on the child and his or her coping abilities in different situations.

That is not to say, however, that everyone who plays violent video games will commit criminal acts. It should also be noted that those who do not commit criminal acts may still suffer ill effects from violent video games. In fact, the effects of exposure may be seen in relationships instead. A child may exhibit verbal aggression or inability to cope well with frustration. In fact, emerging research suggests that whatever tenuous link exists between violence and video games might have nothing at all to do with how violent or non-violent the content is, but more to do with how frustrated the player becomes during gameplay. Who hasn’t thrown a controller after losing to M. Bison or the Water Temple for the umpteenth time? These findings would be more consistent with anecdotal evidence such as the nation of Japan, which has one of the lowest crime rates among developed nations despite being the undisputed epicenter of violent, pornographic media.

 

In response to the long-standing belief that exposure to fictional violence has a negative impact on children, many states now have laws on the books requiring someone over the age of 18 to buy violent video games, and parents are encouraged by lawmakers and psychologists to consider long-term effects when approving video games for kids.

 

References

Scientific American

Psychology Today

Houston Criminal Defense Attorney

University of Rochester

Civitas Crime

The Truth About “Making a Murderer”

The docuseries Making a Murderer brought Steven Avery’s longtime battle with the Manitowoc Police Department and the judicial system to the forefront and Netflix another hit. The 10-part series highlights the mistakes, twists, and turns that resulted in Avery’s rape conviction being overturned after 18 years.

The saga turned into a murder mystery when just as Avery was due to receive monetary compensation from Manitowoc County for his wrongful conviction, photographer Teresa Halbach was murdered. The evidence quickly pointed to Avery and his nephew Brendan Dassey who were both convicted. They claim they were framed and have filed multiple appeals.

But while the series highlights genuine concerns about corruption and conflicts of interests, damning details were left out by filmmakers Laura Ricciardi and Moira Demos that puts their motives and Avery and Dassey’s innocence in doubt.

Downplayed Animal Cruelty Details

In the pilot episode, goofing off leads to the family cat landing in a fire pit resulting in Avery spending some time in jail for animal cruelty. The fact that the cat was doused with gasoline then set on fire was completely left out.

Phone Records

Phone records indicate that Avery called Halbach’s employer, Auto Trader Magazine, and requested Halbach’s presence using a fake name on the same day she was killed, but that fact didn’t make it through the editing process. Halbach had photographed cars at the Avery salvage yard before and she wasn’t comfortable going back because Avery answered the door wearing only a towel.

DNA Evidence

Avery and his lawyers insist that he never touched Halbach’s the car yet his DNA was found under the hood and in the car. Ricciardi and Demos also failed to reveal that a rivet from Halbach’s jeans, one of her teeth, and her bones were found in separate fire pits on Avery land.

These revelations, however, are not slam dunks for the prosecution. In fact, it was ultimately DNA evidence that exonerated Avery.

Victim’s Belongings on Avery Property

Halbach’s camera, phone, and handheld device were found in Avery’s burn barrel but the Netflix series did not reveal this fact to viewers.

There are more truths intentionally absent from Making a Murderer (Avery’s history of violence towards women, ballistics, recently purchased restraints) but Ricciardi and Demos defended their choice to focus on how Avery was failed by the system, and once he tried to make Manitowoc accountable, he was back in the system charged with a more serious crime.

 

How to Build a DIY Starship Simulator

I’ll never forget the day I walked into the Christa McAuliffe Space Education Center as a starry-eyed twelve-year-old. I was a NASA enthusiast and a chronic sci-fi fanatic. I knew all the Star Trek lore up through the Next Generation, and I could quote the original Star Wars trilogy by heart. I knew that the Space Center was named after Christa McAuliffe, a school teacher who was on the Challenger VII shuttle when it exploded one minute into flight sixteen years earlier.

 

After a mission briefing by the Director of the Space Center, we were taken through a “transporter” (a darkroom door) into the Galileo – one of the smaller Starship simulators, where we began our mission. I was the navigation officer. I had to steer the ship through a nebula to try and rescue a disabled alien ship, which turned out to be a ship full of Klingon drug mules that turned on us. After dodging several photon torpedoes and coordinating closely with the tactical officer, we destroyed the enemy ship and returned to Federation Space victorious, having not only survived the ordeal but also shut down a major drug ring that was plaguing the Klingon empire, improving otherwise tense relations within the quadrant.

 

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I was floored! To say that this was the most thrilling experience of a young geek’s life to date would not be hyperbole. How many hours had I spent fantasizing about cruising the galaxy at warp speed to seek out new life and new civilizations? My imagination was stimulated – a seemingly hopeless fantasy finally realized. The experienced was diminished only slightly by the technological limitations of the day. The Gallileo’s “control panels” were really cheaply-designed software on an old iMac G3. Any Trekkie knew that what the ship really needed was screen-accurate touchscreen controls. But that technology was only in its infancy in an age that still hadn’t fully escaped VHS tapes and dial-up modems.

 

With all the drama in the headlines, it’s easy to forget how far we’ve come since then. For DIY-minded geeks like myself, the fantasy of a screen-realistic space adventure isn’t limited by 90’s technology or the whims of the Space Center Director. You have all the tools at your disposal to create your own Starship Simulator for the ultimate gaming experience!

 

The Bridge

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A screen-realistic command deck requires a space large enough for a captain, a navigation officer, an engineer, and a tactical officer, bare minimum. The latter three should have a control console, but all the captain needs is a comfy chair. Depending on the complexity of the missions you want to design, you might also incorporate a science officer, a communications officer, and marines or security personnel. Ideally, a multi-teared space such as a home theater room could provide the frame for the bridge. Alternatively, if you are confident in electronics and air-conditioning, you could build your bridge into an exterior fort or treehouse.

 

The Controls

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Tablet technology and the ubiquity of fan-built apps makes this once unconquerable hurdle much more manageable. Apps such as LCARS 47 run well enough on a Tablet PC. Alternatively, ADT Touchscreen Keypads lend a certain verisimilitude to the experience. Ideally, you want to set up a system to monitor and mirror the controls from a central location, so that you can manage the mission in real time. You’ll want to set up a microphone with voice-altering tools like Voxal broadcasting into your bridge, so that you can act as the computer or allies or villains on other ships. Finally, you should set up a large LED TV at the front of the bridge, tied to a graphics interface you control. This will serve as the crew’s main visual reference for what is happening outside the ship.

 

Boarding or Landing

If you want your mission to involve crew detachments leaving the bridge and exploring an alien world or an eerily abandoned space vessel, you need not be a world-class set designer. VR technology is becoming accessible enough that you could design your own 3D environments for your crew to walk around and explore. 3D Modeling is still a complicated, labor-intensive process, but the result can be immersive and flexible. Free tools exist for designing these environments to wow your crew with strange and unbelievable worlds. If you’re feeling really ambitious, pair your Daydream View VR Headset with a CPR Mask to create space suit helmets for your crew. Just tell them not to wear the red shirt.

 

The Weapons

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Weapons for your mission can be very easy or very painstaking depending on the level of screen accuracy you’re looking for. On the easy side, Nerf guns and Super Soakers work great. If you want them to be a little less comic-book feeling, airbrush and spray paint the components silvers, blacks, and greys. For more screen-accurate weapons, novelty toys can be purchased, or DIY Prop Shop has some great DIY tutorials.

 

The Mission

Design of the mission is by far the most challenging piece of the simulator experience. The critical piece of mission design is the impressiveness of the experience, which requires each crew member to be constantly engaged. Everyone must have some task or crisis that requires their position. Maybe during warp speed, an antimatter explosion threatens the warp core, and the engineer must find a way to bypass the core to avoid a meltdown. Maybe the communications officer intercepts a coded transmission and must decipher it. Keep the captain engaged by constantly placing him or her in difficult situations that require courage and decisiveness to manage. This series of crises should follow a basic Aristotelian plot curve, in order to maximize the emotional impact of the narrative. At the same time, the story arc has to be a little bit responsive, because the crew is actually in command of the ship and should be able to control the direction of the narrative. All this immersiveness must be balanced against the difficulty of managing and multitasking on the back end, which can be labor intensive.

 

Space really is the final frontier. The explorer’s spirit is alive and well in the rising generation. A starship simulator is a lot more than a fun DIY project – it’s a way to get your kids excited about science and technology. Despite increasing competition on the world stage, the United States is still the world hub for innovation. If we hope to maintain that status, we need more students pursuing careers in the STEM fields – especially girls. We don’t do that with grants, quotas, and subsidies; we do it by exciting the imagination the way my imagination was excited in that 2002 Space Center. We can inspire the next generation to boldly go where no one has gone before.

Internet Stardom: How Do You Know When You’re Famous?

There is a major shift going on in the culture of the entire world right now. Kids do not watch TV – they watch Youtube. Many like to watch people play video games rather than play the games themselves.

If you might be, or you want to be internet famous, how do you know? One of the most popular people on Youtube is Pewdiepie. He gets flow in in to America to appear on Jimmy Kimmel and other mainstream TV shows. Increasingly, the internet is creating celebrities and pushing TV and movie stars aside.

How do you know if you are internet famous?

 

1. You Have a Lot of Subscribers

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Whether streaming on Twitch, making videos on Youtube or chronicling your life on Instagram, once you have a certain number of loyal viewers, you’re in. You will know you are a big deal if Youtube starts featuring you on the front page or if they invite you to use their facility in California to make videos and hone your craft. With Twitch, once you are featured on the front page, you’re big. The donations will fly in and your chat room will explode.

 

2. You Will be Invited to Conventions

All year long there are conventions for video games, streams, you name it. TwitchCon gets bigger every year. League of Legends finals are shown in a stadium. Stars like ProJared go to a few cons each month. Commander Holly has appeared at cons in Australia. Your travel and hotel expenses are paid for and you can sell merchandise while meeting fans.

 

3. You will be Invited to do Crossovers

When other internet celebrities contact you to team up on a project, you are big time. This has happened from the early days of Youtube with the Angry Video Game Nerd and the Nostalgia Critic. It happens regularly today and is part of reaching thousands of new viewers who will probably like you. Remember to return the favor when you find an up and comer that you like.

 

4. You are Mentioned on “Drama Shows”

There are shows run by personalities that actually focus on internet celebrities and keep up with what they are doing. Some of these shows are quite toxic and off-putting, like Keemstar. Others are more measured and mature. If you are mentioned on these shows, you are on the radar.

 

5. Someone Made a Wikipedia Page of You

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In this day and age, having someone you don’t know take the time to research and create your wikipedia page is quite an honor. You have fans who care enough that they are helping to promote you unsolicited. Remember that wikipedia reputation management is very important. Trolls like to leave a little comment in them if they can. Some wikipedia entries are inaccurate or incomplete. You can touch it up when you like and there is a system in place to handle 4chan and other trolls.

 

6. You are a Meme

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Memes come and go, sometimes in the span of a few days. If you see people on the internet reference you in some way as a touchstone in a conversation, you are internet famous. When people online can refer to you as a reference point that everyone instantly recognizes and understands, you have broken through. When people use your catchphrases or sayings as their signature or to make someone else laugh, that means you are a part of someone’s life. They identify with you.

 

Internet stardom isn’t for everyone. Achieving this kind of fame requires a weird combination of tenacity, ingenuity, and charisma. But the internet age has made it possible to reach a wider audience with even less of a start. If you aspire to digital greatness, begin by creating high-quality, valuable content and putting yourself out here. These benchmarks can be yours with enough time, effort, and luck.

5 Things “Law and Order” Got Wrong About Criminal Justice

Television shows like Law and Order are a formula that has successfully entertained Americans for decades. Everyone loves a good crime story, and everyone wants to see the bad guy get what is coming to him or her in the end. While this makes for good television, it’s not necessarily the way it always works out in real life. Here are five examples of things that shows like “Law and Order” get wrong about law enforcement and the criminal justice system.

GODSANDHEROES

Rome Rising is a mature, full-scale, action-adventure, massively multiplayer online role-playing game that immerses the audience in Roman mythology.

Players strap on gladiator armor, lay waste to monsters and command minions while seeking favor from the gods.

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