
Priest Class
Overview:
The Priest is the main healing class in Gods and Heroes. When playing this class the player will adopt the role of keeping their party members alive, buffing their allies, and cleansing them of any detrimental effects they might acquire in combat. Priests that focus on the darker aspects of their craft wield powerful offensive debuff and spell casting abilities which they can use to assume a damage dealing role. The Priest is extremely vulnerable to melee attacks and rely heavily on other classes to protect them from these situations.

| Granted Feats & Abilities | Description |
|---|---|
| Heal | A single target heal spell to regenerate health |
| Fortify | A minor Health buff that increases the players health temporarily |
| Healing Genius | A heal over time (HOT) spell |
| Calming Auspice | An ability to reduce the player’s aggro temporarily |
| Volatile Song | Temporary Buff that increases spell Critical chance. Only one song active at a time. |
| War Song | A buff that increases spell damage and healing. Only one song active at a time. |
| Corrupt Mind | A single target attack that removes an enemy from combat for a short time |
| Baneful Auspice | A poison based Damage Over Time (DOT) spell |
| Ice Mind | A single target ranged damage attack |
| Core Traits | |
|---|---|
| Ability to take Damage | Mid |
| Weapons Available | Clubs, 2h Clubs, Staffs, Wands |
| Shields Available | Small Shields |
| Armor Available | Cloth Armor, Leather Armor |







