God is faithful. We’ve all heard these words. We’ve read them, said them, and sung them. And we’ve felt themGod’s faithfulness is a palatable experience of his love. It’s his love tasted and seen in our history. It’s the mechanics of his love wired to fulfill his promises for our good. In fact, God’s faithfulness and his steadfast love are so closely intertwined that in Psalm 33 they’re basically the same.
Television shows like Law and Order are a formula that has successfully entertained Americans for decades. Everyone loves a good crime story, and everyone wants to see the bad guy get what is coming to him or her in the end. While this makes for good television, it’s not necessarily the way it always works out in real life. Here are five examples of things that shows like “Law and Order” get wrong about law enforcement and the criminal justice system.
Among Thorns takes you to a dying cyberpunk world, one that is suffering from a technological plague. Even with the world falling to pieces, Cora Bry still needs to get paid, and you will join her as she works a shady job under the glowing neon lights, solving puzzles and talking to the people she meets.
Solitude, a short game about abandoning your old life and becoming a shepherdess, is all about leaving the things that don’t make you happy behind. This is accomplished by walking through colorful, slightly surreal dioramas and clicking on things, which in itself is nice and calming. There’s also understated music, bleeping and blooping away most pleasurably in the background, and sheep are frolicking about as you slowly turn into a shepherdess.
All of this is delightfully strange and carries a nice message. You see, on your way to become more at peace with yourself, you have to help other people. These then turn into sheep and follow you, which… is a bit weird, actually. But then, so is the rest of Solitude.
The shepherding is not only a wonky metaphor or Jana Reinhardt’s personal escapism fantasy. It works on so many levels, from a simple “back to nature” thing to more complex ideas about society and even Christianity, if you want. Whatever you might read into the game, Solitude is a delight and totally worth the 15 minutes or so you’ll spend on it.
PG game designer Takahisa Taura here. It was my pleasure to share some new information and footage from NieR: Automata at E3 2016! Today I’d like to go a step further and give you an up-close look into our development processes, and share some of the challenges that the team and I have faced on this project. We hope you enjoy this taste of what it’s like on our side of the screen.