|Ways to clean up your online reputation
What can you do if you need to clean up your internet presence for a job search? Plenty. We’ve outlined each important step that every job seeker should take. You’ll learn how to uncover search results, remove negative content and develop a positive online presence.
Potential employers may not initially check applicants’ online reputations, but they may eventually do so before making an offer.
You should also examine social media profiles to see how they can be viewed publicly. Most have the option to view a public timeline or offer a “view as” option so you can see how others view your profile.
It’s critical to make note of other people who share your name. They can seriously influence your search results and may confuse potential employers. If you share a name with a criminal, porn star, or other unsavory character, you may have trouble landing a job. Make sure you use an up-to-date photo in all of your professional profiles to help employers suss out which ones belong to you. You can also attempt to drown out the imposters with positive results that are relevant to you (more on that later).
Look for Red Flags
Red flags can include:
Don’t Go Nuclear
While that approach can disassociate your name from negative content, it’s far more likely to make employers suspicious. Most will wonder why you have no presence online – and they may even question if you have something to hide.
But more importantly, it leaves you with a blank slate. That might sound appealing, but it’s actually dangerous. It means there’s nothing to hold back damaging content should something surface. It’s far better to develop a mostly positive reputation with a few blemishes than to have nothing at all.
Further, a good online reputation isn’t just about cleansing the negative. It’s also important to accentuate the positive. If you delete your entire internet presence, you will give up control of your online reputation as well as your ability to connect. Remember that you can positively interact with recruiters, hiring managers, companies, and others in your network.
Remove Negative Results
Take charge of your content
Lock down your privacy
Ask friends for help
Politely request removal
If you can’t delete embarrassing content completely, don’t worry. You still have options. Even if negative search results persist, it’s entirely possible to bury them with positive content. In most cases, the best course of action is to push down negative search results where nobody will find them.
Push down results with positive content
Be a real person online
Get your own domain name
Link to your positive results
Create a well informed blog
Establish a social media presence
Become active in your community
Showcase your skills and interests
Use LinkedIn effectively
Build a Strong Online Presence
Watch what you share on social media You should only need to clean up your reputation once. After that, put a filter on your posts to prevent future issues. Think about how your boss, grandmother, or children would feel about what you plan to share.
In the pre-Nintendo 1980s and 1990s era, gaming was home-PC centric with keyboards as the main controlling mechanism. Once Nintendo, Sega, and SONY created their own gaming consoles, keyboards took a backseat to small controllers. Now, though, keyboards are back with a vengeance as the main controlling mechanism for the gaming world. And they’re cool looking, too! Never before has a QWERTY keyboard been so neat to look at, with most gaming keyboards sporting flashy lights and state-of-the-art ergonomic designs. However, with all flashy looks, there is a sinister, grosser side to gaming keyboards, which is that keyboards are home to some of the nastiest bacteria around. How dirty is a computer keyboard? Well, the answer to that begins with understanding how dirty is a toilet.
Alarming amounts of fecal bacteria
Yes, that’s right. Numerous scientific studies have been conducted that confirm the presence of alarming amounts of fecal matter on keyboards. Why? Well, because most people don’t wash their hands enough (or at all) after using the WC. Sad but true. In fact, it has been concluded that the seat of a typical toilet is cleaner than the keys of a typical QWERTY keyboard. Think about that next time you’re typing an email.
This gross information shouldn’t come as a surprise to any of us, though, should it? I mean, how many of us browse on our smartphones while using the loo? The answer is probably close to 100%. Because smartphones aren’t regularly disinfected, fecal matter (though microscopic) continues to live on the surface of our phones, which we touch throughout the day, and therefore transfer fecal matter bacteria to other surfaces, including keyboards . . . which also don’t get cleaned very often (if at all).
How to clean a gaming keyboard
Now, if you’ve reached this point of the blog post and you’re freaking out about the nasty poop germs that reside on your keyboard, that’s a good thing. However, a better thing is to do something about it. Might I suggest using an eco-friendly, tech-friendly disinfectant like Melaleuca Sol-U-Guard to get rid of the WC grossness? Stay away from harmful cleaners that use bleach, because you are going to have your bare skin (fingertips) touching the keyboard.
Even though gaming requires very little movement, it’s amazing how much crap (literally) the gaming experience exposes you to, not to mention the other health risks associated with sitting for so long. However, with just a bit of prevention (hand-washing) and a little disinfecting, you can ensure a safe, clean environment for your gaming life.
If you lived through the 1980s, then you lived through the advent of Nintendo and the introduction of the Mario brothers into the budding world for gamers. But who are these brothers, anyway? And why are they plumbers? Why not some other career? Who are the Super Mario Brothers?
To answer the question, Who are the Super Mario Brothers, let’s do so line by line.
(1) Their names are Mario and Luigi
Mario and Luigi are Italian plumbers and are fraternal twins, which means they’re twins, but look different from each other. Luigi is tall and slender. Mario is short and pudgy.
(2) They are plumbers
According to the video game designer, Shigeru Miyamoto, the plumbing profession was chosen for Mario and Luigi to give the characters a construction trade, similar in thinking as to why Donkey Kong was designed to take place on a construction site. Initially, Mario and Luigi were going to be carpenters, but then designers settled on making them plumbers, because much of the game occurs underground.
(3) They live in New York City
According to the Miyamoto, Mario and Luigi are New York City plumbers of Italian decent.
(4) Luigi is the younger brother
(5) Mario and Luigi’s last name is . . . Mario
Yup, it’s Mario Mario and Luigio Mario, at least according to Miyamoto.
(6) Mario’s first occupation was carpenter
Mario’s first appearance in the video game world was on Donkey Kong, where he is depicted as a carpenter.
(7) Mario and Luigi have had several girlfriends
Mario’s first girlfriend was the damsel in distress, Pauline, from Donkey Kong. He later went after Princess Peach from Super Mario Bros. He also had a fling with Princess Daisy in Super Mario Land, but Princess Daisy is more committed to Luigi.
Although Mario and Luigi began as simple characters in a video game, they have evolved into worldwide pop culture icons.
A new era, a new family, a new purpose, and a whole lot of new things to kill
Kratos is no longer the permanently furious, yelling war machine he once was. He’s a dad now. Okay, so he might still have a voice that makes it sound like he eats rocks for breakfast, and you certainly can’t deny that the swing of his axe is as deadly as his dual blades, but Kratos has changed. Now he’s in a mysterious Norse land, he’s calmer and struggling with fatherhood. By his side is Atreus, his young son who’s handy with a bow. Despite his age you can use this young and definitely very squishy son in double team attacks and use him to translate runes and magic inscriptions, as Kratos hasn’t really mastered that. He is Greek, after all. But there’s far, far more to God of War than a father/son relationship. We’ve got details on collector’s editions, release dates, combat, and everything else you could possibly need.
Let me preface this review by saying that I am coming from the point of view of a player who initially played the three adventures as a PC rather than as a GM who ran the game.
This means that I come from the perspective of how it ended up not how it was supposed to end up. Nonetheless, I feel that the GM that ran the adventures stayed very true to what was presented with an exception or two which I will note.
Since it’s nice to be confident that a game is going to be good ahead of time and then to have your assumptions justified once you finally play it, but that never manages to capture the same sense of elation as a game coming out of nowhere and blowing you away can. That’s how I feel about Battlestar Galactica: Deadlock from Black Lab Games. I heard about it many moons ago, thought little of it and then was mildly surprised to get review code come through a few days before launch. I was even more surprised when I played it.
The dark, gritty and eventually hugely confusing reboot of the delightfully campy Battlestar Galactica remains one of my favorite TV shows of all time despite its somewhat lackluster ending, and even back when it was being shown weekly I can remember thinking that an RTS set in the same universe would be pretty cool. It may have taken ten fracking years but Slitherine must have agreed, although they’ve taken the real-time bit away in favor of turn-based strategy in space set during the first war with the Cylons.
Agents of Mayhem has been spawned directly from the Saints Row series, and despite not bearing its name in the title it takes place within the same universe, although this time developer Volition have chosen to take a real city (Seoul) and then chuck some sci-fi paint all over it. The game we’ve gotten out of this looks and feels a lot like the newer, crazier Saints Row games, but with a twist.
The game begins so promisingly with a 90s cartoon vibe complete with a vibrant color palette and a guitar riff that sounds so much like my Saturday morning viewing as a kid that my nostalgia gland (totally a real thing) briefly went into overdrive and nearly killed me. You’re going to be working for Mayhem, an over-the-top task force led by femme fatale Persephone who is going up against Legion, helmed by the nefarious Doctor Babylon along with his cast of barmy lieutenants, including the obnoxious popstar August Gaunt who deserves to be eaten by piranhas. Initially, quite lovely cartoon-esque cutscenes set the stage for something that could be a whole lot of fun, but a lot like the rest of the game these sequences seem to go downhill over time.
Every day we come face to face with one of the world’s leading causes of death: our car. Nearly 3,287 people die each day due to car accidents. Even in non-fatal accidents, consequences can include sever injuries, extended medical treatment or surgical needs, long-term care, dealing with the insurance and medical bills, impact on employment, and – of course- the cost of repairing or replacing the car.
With this in mind, it is no wonder that scientists today are studying ways to improve driving skills. Recent studies have shown that driver’s education may not be the only way to help drivers improve their road skills. There is evidence that the virtual world helps us develop skills for the real world, like those used for safe and successful driving.
Thinking Quick on Your Feet
Video games help players to make the right decisions faster. One study showed that those who play fast paced video games answered questions and made accurate decisions 25% faster than those playing slower paced games. This is significant because gamers evolve to decrease their reaction times but don’t decrease in accuracy. This feat is extremely advantageous as drivers not only have to react quickly but also maintain accuracy to avoid getting in car accidents.
Helping Drivers Watch Out!
Various observational skills may be acquired through video games. Another study found that after hours of gaming, novice drivers developed visual search techniques that helped them to scan for hazards while driving. Playing video games leads to marked improvement between visual information and motor control. In other words, as the player sees hazards in a game, they are able to react quickly and appropriately to visual cues. For example, as a projectile rockets towards them, players are required to react quickly to avoid the hazard. This skill is easily translated to driving as motorists avoid objects in the street, pedestrians, and potential oncoming vehicles on a daily basis.
What about Non-Driving Games?
Interestingly, studies found that both driving related and action games invoked development of the aforementioned skills. Action games were linked specifically to the player’s ability to avoid distractions and make quick decisions. Driving games were linked to lane precision and motor control. However, each game serves a different purpose depending on the audience. Novice drivers learn better from driving games because they are able to develop skills related to maintaining control of a vehicle. Experienced drivers, however, improved in their ability to predict “input error signals” through FPS games.
So whether you are a pro or a noob, video games may hold the key to making you a better driver and the roads safer. Play a game, save a life.
Have you ever wondered what it’s like doing or being something you normally wouldn’t? Well, that’s what simulators are for. A simulator is a machine that projects a virtual reality with a set of controls that lets you do anything like flying a plane, maneuvering a ship, or even driving a garbage truck. Simulators can be played anywhere from places like an arcade or even at home on your computer.
If you can’t have the perfect life and family in real life, then the Sims is just the simulator for you. You’ll spend hours upon hours making your Sim do things on the game you wouldn’t or couldn’t do in real life. The Sims is a life simulator where you make a family, build or buy them a home, set career goals, have a family, etc. The Sims is a way to escape the reality you’re in and jump into one that is the exact opposite. You’ll spend hours upon hours making your Sim do things on the game you wouldn’t or couldn’t do in real life. There are four installments of the “The Sims”; “Sims 1”, “Sims 2”, “Sims 3” and the latest version, “Sims 4“.
“American Truck Simulator”
Too afraid to drive the big-rigs in real life? “American Truck Simulator” can help with that. With this highly addictive simulator, you become a truck driver in hopes of making money and buying new trucks. That’s what this game is about.
As you drive down long highways, trying to deliver packages or getting to a designated area within a given time, you get to see what an everyday truck driver experiences. The game gives you the option to listen to live radio, add your own favorite channels and import MP3 tracks. You’d never expect truck driving to be so relaxing, but “American Truck Simulator” can be downright therapeutic.
“Zoo Tycoon” is a perfect game for people who are business savvy. It’s not hard to become addicted to this simulator because of the fact there are animals to interact with. It focuses on building the perfect zoo.
Players have to create or expand one of the zoos by buying various types of animals, creating their ideal habitat, and hire capable staff to help run the zoo and maintain the animals. There are three modes to choose from such as scenario, challenge, and freestyle.
“Microsoft Flight Simulator X”
Flying a plane or a jet in real life is a very difficult thing to learn and master. Thankfully, Microsoft created the ideal simulator to help you fulfill your dream of being a pilot. As the name implies, “Flight Simulator X” is the tenth version of the well-known flight simulators.
There’s a standard version and deluxe version of this game. The standard version incorporates 18 planes, 28 cities, and more than 24,000 airports. The deluxe version is still the same game except with six more planes and 10 more cities. With the easy controls and breathtaking views this game has, you’ll be addicted in no time!
“Minecraft” is an open-world, sandbox type of simulator. There are three modes in “Minecraft”: Survival, Creative and Hardcore. All of which you play as a character named Steve and create almost anything you want. You can farm, build houses, have a pet wolf, trade resources with villagers, go mining for coal and iron and even fight a dragon. You’ll find yourself playing this amazing open-world simulator for hours.
You can do anything in the real world and whatever you can’t do is what the simulator is for. Not only is it a source of entertainment, it’s also educational as you experience what it’s like being a pilot, business owner or even a truck driver. Playing simulators is a way find out more about the world as they are based off real life things.
When Firaxis brought back the venerable XCOM series from the dead nobody could have predicted how damn good it would be, its turned-based tactical mayhem creating a palpable sense of tension. It was difficult, too, demanding that you contemplate every move or else lose your soldiers forever. XCOM 2 had a rough launch, but it still managed to improve on Enemy Unknown, refining various parts of the core gameplay. Unsurprisingly several companies have attempted to leap onto the bandwagon. Shock Tactics happens to be the latest game trying to capture the magic of yelling at virtual soldiers because they missed a 90% chance to hit. It’s also not that good.
But let us assume for a moment that you aren’t familiar with the turn-based genius of XCOM: the basic idea is that you’ll take control of a squad of soldiers and guide them through the level. During your turn you can move them, attack and activate special abilities, all of which are governed by an Action Point system. Cover is vitally important to surviving, and because of that flanking the enemy is key to killing them, otherwise you just end up trading mostly ineffectual shots. When it comes to firing at a foe the chances of hitting will be displayed above the target, which also means lady luck plays a big part in whether you live or die; sometimes a soldier will nail a shot despite having a mere 5% chance of hitting, and sometimes you’ll miss even though there was a 90% chance of hitting them right between the eyes. If all else fails you can just stick your squad into Overwatch which means they’ll open fire on the first bad guy who moves during the A.I.’s turn.
But the truly important thing to know is that if a soldier dies he’s gone for good. Shock Tactics embraces this aspect of the XCOM series, and while you do have a window of opportunity to rescue a downed squad member once that’s over they vanish into the nether realm. The only way to replenish squad numbers is by embarking on specific missions where you have to battle your way to them, of course meaning that you risk getting even more soldiers killed in the process.
Sadly, it’s hard to get attached to your little squad, so their death means nothing more than frustration because you’ll have to find somebody else and patiently wait for them to level up and thus actually become useful. In XCOM you could not only name your troops but also play with their color scheme and facial features, which combined with their unique abilities in the field made them surprisingly endearing. They had their own stories and histories forged through prior missions and their deaths actually made you feel sad. In Shock Tactics your troops are just faceless goons with only their armor color being something you can alter.
Still, within the turn-based tactical combat there are flashes of brilliance, moments where the game nearly manages to match X-com’s tension-filled battles as one of your troops lands a seemingly impossible shot or somehow survives a barrage of firepower that should have surely mown them down. Sure, there isn’t enough variety in enemy types nor enough abilities within your own ranks, and the different classes of soldier feel much too alike, but the XCOM core, which has not so much been copied as stolen outright, remains fun. It’s just flashes of brilliance, though, amidst a lot of….well, okayness. It says a lot that the only thing Shock Tactics does well is what it lifted straight out of Firaxis’ turn-based masterpieces.
The first problem is the level design which bounces wildly from being rather good to outright annoying thanks to what I assume is random generation. There’s a nice amount of verticality to play around with, although it and the thankfully uncommon interiors are marred by an awkward camera that frequently gets caught up on scenery or hides lines of sight. More annoying are the stretches of empty ground that force you to either leave troops out in the open at the mercy of the enemy or play a boring game of trading shots over long-distance that have minimal odds of actually hitting anything.