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Why Do People Cosplay?

Talk to any cosplayer, and they’ll tell you why cosplaying is a liberating experience. Wearing a costume allows a person to set aside their ordinary, everyday identity and adopt another personality, often wildly different from their normal selves. 

Some people simply want to feel more connected to their favorite fandom. Whether it’s dressing up like Rey from a galaxy far away, or donning a platinum blonde wig and a Daenerys Targaryen costume, cosplaying provides fans with an outlet to keep experiencing the magic of their favourite movie, game, or tv show.

So you want to be a stripper of a cosplay girl! Why not be both!  The world of working the pole and dressing up like your favorite Annie may character have found a cross over and you can earn big money.  Men love the idea of fantasy; this is one of the reasons that they visit a gentlemen’s club.  There are many clubs across the US and the word that are not catering to cosplay strippers.  You can find strip clubs in Dallas to New York all trying to get some type of cosplay theme night.

Strip Clubs love cosplay girls because we have a healthy appreciation for the female form and especially scantily clad or even topless girls. We also have knowledge and respect for the art of dressing up in theme for performance such as the art of burlesque and strip tease. We love girls in sexy outfits! Lots of guys do. These girls are known as “Cosplayers”. They’re cosplay girls who put on sexy outfits and attend comic conventions! Yes, comic conventions! Enjoy some lametastic pictures and see if you can recognize some of the characters who have walked off the page or out of the movie and into our daydreams.

The problem with really any kind of dance is that you need at least minimum training to pull it off, otherwise it comes off as really, really tacky. Burlesque especially since it involves varying degrees of nudity. If you’re looking to start a group, start by looking for people trained in burlesque, see if you can find an established local burlesque troupe, and then coordinate costumes

Dancing as an art form with the emphasis on a female taking off her clothes. Cosplay is a passion, the goal is to make yourself an object of sexual fantasy, this works perfectly when you working at the gentlemen clubs

One group of cosplayers sometimes called ‘cosplay models’, actually make a living from their cosplay appearances at conventions. In some countries, these cosplay models can even transition to a more mainstream showbiz career, leveraging their crossover appeal.

Cosplayers often make use of social media to increase their exposure and many cosplayers double as online celebrities, this is also an advantage if you are stripping at a local club. You can increase your presence both globally and locally.

Clearly, some cosplayers are not above leveraging their sexuality in order to get more followers. ‘Sexy cosplay’ has grown as a trend in the past few years and while this has brought a lot of well-needed attention to the medium; unfortunately it’s also brought a lot of unsavoury behaviour. Cosplay has recently been accused of objectifying the performers and even exposing them to potential harassment and even harm.  The recent “Cosplay is not Consent” movement highlights the fact that although cosplayers often portray highly sexualised characters, this does not mean that they are “asking for it.” Other cosplayers find themselves getting slut-shamed online, or banned from conventions altogether

How dirty is a computer keyboard?

In the pre-Nintendo 1980s and 1990s era, gaming was home-PC centric with keyboards as the main controlling mechanism. Once Nintendo, Sega, and SONY created their own gaming consoles, keyboards took a backseat to small controllers. Now, though, keyboards are back with a vengeance as the main controlling mechanism for the gaming world. And they’re cool looking, too! Never before has a QWERTY keyboard been so neat to look at, with most gaming keyboards sporting flashy lights and state-of-the-art ergonomic designs. However, with all flashy looks, there is a sinister, grosser side to gaming keyboards, which is that keyboards are home to some of the nastiest bacteria around. How dirty is a computer keyboard? Well, the answer to that begins with understanding how dirty is a toilet.

Alarming amounts of fecal bacteria

Yes, that’s right. Numerous scientific studies have been conducted that confirm the presence of alarming amounts of fecal matter on keyboards. Why? Well, because most people don’t wash their hands enough (or at all) after using the WC. Sad but true. In fact, it has been concluded that the seat of a typical toilet is cleaner than the keys of a typical QWERTY keyboard. Think about that next time you’re typing an email.

This gross information shouldn’t come as a surprise to any of us, though, should it? I mean, how many of us browse on our smartphones while using the loo? The answer is probably close to 100%. Because smartphones aren’t regularly disinfected, fecal matter (though microscopic) continues to live on the surface of our phones, which we touch throughout the day, and therefore transfer fecal matter bacteria to other surfaces, including keyboards . . . which also don’t get cleaned very often (if at all).

How to clean a gaming keyboard

Now, if you’ve reached this point of the blog post and you’re freaking out about the nasty poop germs that reside on your keyboard, that’s a good thing. However, a better thing is to do something about it. Might I suggest using an eco-friendly, tech-friendly disinfectant like Melaleuca Sol-U-Guard to get rid of the WC grossness? Stay away from harmful cleaners that use bleach, because you are going to have your bare skin (fingertips) touching the keyboard.

Conclusion

Even though gaming requires very little movement, it’s amazing how much crap (literally) the gaming experience exposes you to, not to mention the other health risks associated with sitting for so long. However, with just a bit of prevention (hand-washing) and a little disinfecting, you can ensure a safe, clean environment for your gaming life.

Gamers, remember to EAT!

You know you’re absolutely dedicated to something when you forget to eat, forgoing food in order to keep doing that “something”, uninterrupted, for as long as possible.

I love gaming as much as the rest of you. However, as much as I love gaming, it will NEVER replace my first love, which is food 🙂

Taking a break for food isn’t just important because you get necessary sustenance, but your body. needs. a. break. from. gaming! (at least, once in a while).

We’ve all read the tragic headlines, but in case you’ve lived in a cave for the past few years, here are a few just to remind you:

Tragic teen gamer dies after ‘playing computer for 22 days in a row’

Teen video game addict dies after marathon session: report

10 Gamers Who Tragically Died Playing Videogames

Gaming, like all addictive activities, is difficult to reign in and control. If we’re not careful, we become so controlled by our gaming habit that it wreaks havoc on our relationships and our wellness.

According to the psychology website, psychguides.com, “video game addiction is a very real problem for many people.”

One sure sign that your addiction is out-of-control is when you fail to eat. If you’ve reached this point, then STOP right now (well, at least finish reading this article and then STOP right now), turn off the computer, stand up, and go for a walk outside. Help your body reset.

Confession time: When I finally accepted that my gaming addiction was out of control, I started attending a yoga studio once a week that I discovered from a local blogger friend who runs the site readysetwellness.com. Yoga has added some much to my life! Yes, it sounds cheesy, but it is true. I am still a gamer as much as ever, but I’ve achieved a balance and sense of self-control that was lacking for YEARS.

Five Health Risks Gamers Face

Musculoskeletal Issues

When Nintendo dominated the gaming scene of the 1980s and 1990s, the term “Nintendonitis” was coined.  The term describes tendon injuries in the wrists of gamers.  Today, the term has been updated and is called “gamer’s thumb” which is a close cousin to “Blackberry Thumb”.  The best solution is preventative measures which include stretching exercises for fingers before and after gaming sessions.  Gamers might also consider looking for more ergonomically-friendly keyboards and other control devices.

Seizures

In recent years, warning labels have begun to appear for video games and movies that contain high-intensity light effects.  These intense light effects have been documented to trigger epileptic seizures in some children.  The risk is mainly a concern for people who are already predisposed to epilepsy.  The best way for gamers to steer clear of this danger is to maintain a distance of 8-to-10 feet from the screen and wear sunglasses.

Vision Problems

The human eye wasn’t designed for long-term, all-day focus on computer screens.  Yet, this is exactly what gaming does to millions of devoted gamers every day.  Long-term focusing on screens can cause eye strain.  To help mitigate this, gamers should use the 20/20/20 rule: For every 20 minutes of gaming, look at something 20 feet away for 20 seconds.  This will recalibrate your eyes and give them a break.

Obesity

The more you sit, the fatter you get.  This isn’t just a gaming issue, it’s a symptom that our increasingly sedentary society suffers.  Gamers are particularly vulnerable because many of them are sitting all day for work or school and then, upon returning home, will plop into their captain’s chair to launch another four hours of gaming until bedtime, stopping only to eat (while still sitting). 

In addition to its sedentary positioning, gaming also contributes to obesity because the more we sit the more we eat.  So, next time you get situated for a gaming session, keep the chips to a minimum and be sure to stand and stretch every half hour!

Lack of Vitamin D

There’s some truth to the stereotype of gamers being “basement dwellers”. This is simply because gamers typically prefer (and need) a space away from the central activity of the home.  By hiding away in the basement, bedrooms, or anywhere else in the house . . . for hours on end . . . gamers simply don’t get enough sunlight which means they don’t get enough Vitamin D.  Aside from simply heading outdoors more often to get sunlight, alternatives include using supplement Vitamin D.  Some supplements to go after include one of the Melaleuca products Vitality Vitamin D3 or Now-Foods Supplement. Each will give you the necessary Vitamin D boost without heading outdoors.

No game is worth more than your health, so have fun, but be well.

Review of God of War

A new era, a new family, a new purpose, and a whole lot of new things to kill

Kratos is no longer the permanently furious, yelling war machine he once was. He’s a dad now. Okay, so he might still have a voice that makes it sound like he eats rocks for breakfast, and you certainly can’t deny that the swing of his axe is as deadly as his dual blades, but Kratos has changed. Now he’s in a mysterious Norse land, he’s calmer and struggling with fatherhood. By his side is Atreus, his young son who’s handy with a bow. Despite his age you can use this young and definitely very squishy son in double team attacks and use him to translate runes and magic inscriptions, as Kratos hasn’t really mastered that. He is Greek, after all. But there’s far, far more to God of War than a father/son relationship. We’ve got details on collector’s editions, release dates, combat, and everything else you could possibly need.

REVIEW OF THE WITCHFIRE TRILOGY COLLECTED EDITION

Let me preface this review by saying that I am coming from the point of view of a player who initially played the three adventures as a PC rather than as a GM who ran the game.

This means that I come from the perspective of how it ended up not how it was supposed to end up. Nonetheless, I feel that the GM that ran the adventures stayed very true to what was presented with an exception or two which I will note.

Battlestar Galactica: Deadlock Review – Time To Frack Some Toasters

 

Since it’s nice to be confident that a game is going to be good ahead of time and then to have your assumptions justified once you finally play it, but that never manages to capture the same sense of elation as a game coming out of nowhere and blowing you away can. That’s how I feel about Battlestar Galactica: Deadlock from Black Lab Games. I heard about it many moons ago, thought little of it and then was mildly surprised to get review code come through a few days before launch. I was even more surprised when I played it.

The dark, gritty and eventually hugely confusing reboot of the delightfully campy Battlestar Galactica remains one of my favorite TV shows of all time despite its somewhat lackluster ending, and even back when it was being shown weekly I can remember thinking that an RTS set in the same universe would be pretty cool.  It may have taken ten fracking years but Slitherine must have agreed, although they’ve taken the real-time bit away in favor of turn-based strategy in space set during the first war with the Cylons.

Agents of Mayhem Review – Saints of Mayhem?

Agents of Mayhem has been spawned directly from the Saints Row series, and despite not bearing its name in the title it takes place within the same universe, although this time developer Volition have chosen to take a real city (Seoul) and then chuck some sci-fi paint all over it. The game we’ve gotten out of this looks and feels a lot like the newer, crazier Saints Row games, but with a twist.

The game begins so promisingly with a 90s cartoon vibe complete with a vibrant color palette and a guitar riff that sounds so much like my Saturday morning viewing as a kid that my nostalgia gland (totally a real thing) briefly went into overdrive and nearly killed me. You’re going to be working for Mayhem, an over-the-top task force led by femme fatale Persephone who is going up against Legion, helmed by the nefarious Doctor Babylon along with his cast of barmy lieutenants, including the obnoxious popstar August Gaunt who deserves to be eaten by piranhas. Initially, quite lovely cartoon-esque cutscenes set the stage for something that could be a whole lot of fun, but a lot like the rest of the game these sequences seem to go downhill over time.

Shock Tactics Review – The Wrong Kind of Shock

When Firaxis brought back the venerable XCOM series from the dead nobody could have predicted how damn good it would be, its turned-based tactical mayhem creating a palpable sense of tension. It was difficult, too, demanding that you contemplate every move or else lose your soldiers forever. XCOM 2 had a rough launch, but it still managed to improve on Enemy Unknown, refining various parts of the core gameplay. Unsurprisingly several companies have attempted to leap onto the bandwagon. Shock Tactics happens to be the latest game trying to capture the magic of yelling at virtual soldiers because they missed a 90% chance to hit. It’s also not that good.
But let us assume for a moment that you aren’t familiar with the turn-based genius of XCOM: the basic idea is that you’ll take control of a squad of soldiers and guide them through the level. During your turn you can move them, attack and activate special abilities, all of which are governed by an Action Point system. Cover is vitally important to surviving, and because of that flanking the enemy is key to killing them, otherwise you just end up trading mostly ineffectual shots. When it comes to firing at a foe the chances of hitting will be displayed above the target, which also means lady luck plays a big part in whether you live or die; sometimes a soldier will nail a shot despite having a mere 5% chance of hitting, and sometimes you’ll miss even though there was a 90% chance of hitting them right between the eyes. If all else fails you can just stick your squad into Overwatch which means they’ll open fire on the first bad guy who moves during the A.I.’s turn.
But the truly important thing to know is that if a soldier dies he’s gone for good. Shock Tactics embraces this aspect of the XCOM series, and while you do have a window of opportunity to rescue a downed squad member once that’s over they vanish into the nether realm. The only way to replenish squad numbers is by embarking on specific missions where you have to battle your way to them, of course meaning that you risk getting even more soldiers killed in the process.
Sadly, it’s hard to get attached to your little squad, so their death means nothing more than frustration because you’ll have to find somebody else and patiently wait for them to level up and thus actually become useful. In XCOM you could not only name your troops but also play with their color scheme and facial features, which combined with their unique abilities in the field made them surprisingly endearing. They had their own stories and histories forged through prior missions and their deaths actually made you feel sad. In Shock Tactics your troops are just faceless goons with only their armor color being something you can alter.
Still, within the turn-based tactical combat there are flashes of brilliance, moments where the game nearly manages to match X-com’s tension-filled battles as one of your troops lands a seemingly impossible shot or somehow survives a barrage of firepower that should have surely mown them down. Sure, there isn’t enough variety in enemy types nor enough abilities within your own ranks, and the different classes of soldier feel much too alike, but the XCOM core, which has not so much been copied as stolen outright, remains fun. It’s just flashes of brilliance, though, amidst a lot of….well, okayness. It says a lot that the only thing Shock Tactics does well is what it lifted straight out of Firaxis’ turn-based masterpieces.
The first problem is the level design which bounces wildly from being rather good to outright annoying thanks to what I assume is random generation. There’s a nice amount of verticality to play around with, although it and the thankfully uncommon interiors are marred by an awkward camera that frequently gets caught up on scenery or hides lines of sight. More annoying are the stretches of empty ground that force you to either leave troops out in the open at the mercy of the enemy or play a boring game of trading shots over long-distance that have minimal odds of actually hitting anything.

Wolfenstein II: The New Colossus

Wolfenstein II: The New Colossus may feature more blood, amputation and beheadings than most timeless works of art, but in its own way, that’s what Sweden-based developer MachineGames set out to do with its take on the Wolfenstein franchise.
In New Colossus, players – through the role of William “B.J.” Blazkowicz – are first transported to and then fighting against a tyrannical America – a place in which Nazis haven’t just taken root, but are its guiding light.
The game takes place in a 1961 Nazi-occupied America. But the occupation is, at least at first blush, mostly hospitable. Americans have taken to the fascist party like fish to water.
It can’t help but elicit the question: Is The New Colossus meant to be, in any way, a parable of modern times, a warning of what could be to come under a far-right American leadership. When asked, Matthies called the game “timeless,” and said it was certainly not meant to be commentary. According to him, he and the team drew more inspiration from films like Inglorious Basterds and Django Unchained than they did reality.

The Wheelchair

The two levels that press were granted unfettered access to included one in which BJ awakens in a sub, lying on a hospital bed. Nazis have discovered them, so he must pull himself from the bed and into a wheelchair.
The rest of the level is played from within the confines of that chair: BJ expertly maneuvering the chair around corners to pop off shots at encroaching Nazis, hurdling over bumps and down passageways in what can only be described as the world’s most handicap-accessible submarine in existence.

Nazi America

Once the wheelchair level wrapped up, we were pushed forward through the game, to a save point much later on. It opens with BJ, now walking, visiting a small town in Southwest America, deeply ensconced within, happily embracing the new order of Nazi rule.
BJ is here to blow shit up. But first, he has to wander this cozy little town to find his contact, a man who runs the local soda shop.
Matthies tells us that he and the team deliberately avoided watching the Amazon Prime series The Man in the High Castle – which also takes place in an America ruled by Nazis.

The Big Bomb

My final mission in my time with the game was to sneak into a command center and nuke the whole place.
Where the earlier missions were bookended with clever dialog and tight writing, this was more classic Wolfenstein: a steady, bloody churn through endless Nazi enemies using an increasingly diverse – but always lethal ¬– mix of weapons to part Nazi life and limb from Nazi body.
The melee death-dealing of a stealthy BJ is only less satisfying than BJ methodically mowing down Nazis with a weapon in each hand.
The developers spent a lot of time building out the gore system, which enables BJ to do things like grab a Nazi by the shoulder and then lop off his leg before killing him.

GODSANDHEROES

Rome Rising is a mature, full-scale, action-adventure, massively multiplayer online role-playing game that immerses the audience in Roman mythology.

Players strap on gladiator armor, lay waste to monsters and command minions while seeking favor from the gods.

Contact

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